FreshMarker – compile it! (2)

In the first article on static FreshMarker templates, some basic thoughts were put on paper. This article is intended to set a first milestone on the way to supporting much faster templates than before. As a nice side effect of this initial work, a pretty printer for FreshMarker templates will be created.

FreshMarker – compile it!

The template engine FreshMarker occupies a middle position in terms of processing speed for the benchmark displayed on the FreshMarker project page. In line with the concept of a dynamic, expandable engine, a noticeable acceleration of processing is not to be expected. The question therefore arises as to which concept can be thrown overboard in order to significantly increase speed.

FreshMarker Features

The follow-up article on FreshMarker Features took a little longer because there was simply no feature that wanted to manifest itself in a plugin. In the FreshMarker Includes article, the features for activating and deactivating functionalities within FreshMarker were presented. The outlook was given that FreshMarker plugins should also be able to contribute their own features. How this can work is explained in this article.

FreshMarker Switch On Directive

Nothing is so good that it can’t be reworked. The switch directive in FreshMarker differed from the FreeMarker variant quite early on. FreshMarker’s switch directive does not have a fall-through mechanism. This mechanism is a legacy of the C language family, whose switch statements with break also found their way into the template syntax. Since the end of 2024, FreeMarker now also has a new switch directive. How can this be incorporated into FreshMarker?

FreshMarker Includes (2)

In the first article on the Include Directive, I showed how this directive can be implemented in FreshMarker. Although additional content can now be inserted into the template, some additional details are still missing. An important detail is the avoidance of recursive includes. These usually never end well. The following template recursive.fmt shows the simplest form of the problem.

Passage of Time Events

It’s not that often that a design pattern really blows my mind anymore, but recently I discovered the Passage of Time Pattern by Mathias Verraes. This pattern describes how to deal with time-dependent processes in event-based systems. What makes this pattern stand out is its elegance and simplicity.

FreshMarker bei der JUG Bielefeld

Am 8. Januar 2025 ist es soweit, der erste Vortrag über die Template Engine FreshMarker. Um 18 Uhr stelle ich die Kernfunktionalitäten der Engine vor und erläutere außerdem, was ein Entwickler neben dem Programmieren, sonst noch alles beachten muss. https://www.meetup.com/de-DE/de-DE/java-user-group-bielefeld/events/305164577